Case study
Game Engine
A from-scratch C++ game engine. Public, so the machinery stays inspectable.
- Context
- Internal
- Year
- 2026
Problem
Heavy commercial engines hide the loop, the renderer, and the trade-offs. We wanted a core we own and can read end to end.
Approach
Building the engine in C++, openly, system by system. The repository documents what works and what we are still shaping.
Outcome
A living public codebase we can grow, study against, and use as a foundation for experiments.

