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Case study

Game Engine

A from-scratch C++ game engine. Public, so the machinery stays inspectable.

Context
Internal
Year
2026

Problem

Heavy commercial engines hide the loop, the renderer, and the trade-offs. We wanted a core we own and can read end to end.

Approach

Building the engine in C++, openly, system by system. The repository documents what works and what we are still shaping.

Outcome

A living public codebase we can grow, study against, and use as a foundation for experiments.